Take the 15-hand test and find out your real EV. Four skills graded on every hand — bet sizing, running count, true count, action. Server-scored against perfect play on the exact cards you saw.
// no account · 4 minutes · server-scoredBook basic strategy caps the house at 0.47%. The average recreational player bleeds closer to -2.5%. A competent counter running a full Kelly ramp with decent pen gets to +1.4%. All three are a skill question.
# edge × hands_per_hr × avg_bet = $ / hr
# avg_bet scales with TC — counters spread 1 to 12.
# the only lever you control is skill.
Four skills tested on every hand: bet sizing, true count, running count, action. Server-scored against perfect play on the exact same cards you saw. Grade out as S, A, B, C, or F. No partial credit on the count.
Stand on hard 17. Double 11 vs 6. Split 8s. Pick a bet from the Kelly ladder. Basic strategy that should be automatic before the count matters.
Now every hand also scores your running count and true count. Exact RC match. TC within ±0.5. Miss the count and the bet and strategy that follow turn into noise.
Test, diagnose, drill, rep, retake. This is the loop — not a course, not a video library. You come back because the number went up, not because a streak hit.
Unauthenticated. 15 hands, 4 minutes. Your grade card names your single biggest leak — that is lesson one.
Each lesson is under 3 minutes of reading + a 10-question gate. Miss one and a 15-second review screen explains the cell before you move on.
Grind mode deals a real 6-deck shoe with configurable rules. Four display modes — from training wheels to Pro. Free plan gives you 10 hands a day.
Stats dashboard projects your true hourly EV from actual session data. Decision-time heatmap per cell. See exactly where you slow down, where you flip wrong.
Monthly leaderboard ranks Pro-mode players by simulated skill EV — variance removed, so you know whether you got better or just got lucky.
Different version, same difficulty. If the grade went up, so did your EV. If it did not, the leak report tells you where to go back.
← swipe to compare →
Every lesson is under three minutes. Every gate needs 9/10 to advance. This is the opposite of most learning apps on purpose.
Hit, stand, double, split, surrender. DAS, RSA, LS, 3:2 vs 6:5. Heat and cover.
Scenario drills with spaced repetition on the weakest cells of your matrix.
Hi-Lo values, card-pairing, discard-tray reading. Timed at casino speed, not study speed.
RC ÷ decks remaining under a 3-second cap. Separates books from players.
Illustrious 18 + Fab 4. Ranked by frequency × EV so you learn the ones that pay.
Kelly, half-Kelly, risk of ruin, bet ramps by TC. The lever that makes a counter profitable.
15 hands. 4 minutes. No account. A grade card and a leak report on the other side.
TAKE THE 15-HAND TEST →